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Bethesda sent us a press released announcing Dishonored, a new first-person IP from Arkane Studios and the first project revealed since their acquisition by Bethsoft's parent, Zenimax. The game will be unveiled in the next GameInformer and details are currently limited - we certainly don't know if there are any worthwhile RPG elements but comments over the last couple of years from Raphael Colantonio and Harvey Smith - co-creative directors - would lead us to hope for a Deus Ex-like experience. Time will tell.
Forums are up at Bethsoft and GameInformer has some vague hints and a single piece of art showing some sort of scifi / cyber influence:BETHESDA SOFTWORKS ANNOUNCES DISHONORED
Arkane Studios Reveals New First-Person Action GameJuly 7, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today confirmed that it will publish Dishonored™, an all-new first-person action game under development at Arkane® Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010.
Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.
Details on Dishonored will be revealed in the exclusive cover story in Game Informer®’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. Coverage of the game will also continue on the magazine’s website, www.gameinformer.com/dishonored, through the beginning of August.
“At Arkane we have a passion for creating deep, immersive game experiences,” said Colantonio. “To be able to finally share details of our project is both extremely exciting and satisfying.”
The game will also be featured in magazine cover stories around the world throughout the month of August. Check the official site for updated details: www.dishonored.com.
More information.We've seen the game running, and now we share Colantonio and Smith's vision too. Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.