This plus I prefer to not spend all the time I play a game in combat. I enjoy a lot of other things besides combat.
TB combat takes a very long time, especially big battles. I prefer long games and I have hundreds, actually thousands, of hours in many games. I just don't want 99% of it to feel like combat because TB takes so long.
I can pause with RT and do very well. Sometimes for some boss fights I agree TB can be better as you get more control. There are times now and then I like TB for strategy and control.
I already indicated I have actually enjoyed (*gasp*) some of the TB combat in BG3. After DDOS2 I expected to grow to loath it again but the opposite happened - I started to enjoy it. Because I think BG3 is far better balanced for TB then DDOS2 was. I also think they struck the right balance of combat to "other things" ration so the game didn't feel like it was just one big long fight.
In general my issue with TB is pretty simple - I don't like it because of the time it can take. Some nights I may be in the mood for a good strategic battle and then TB is often better. But that also means the only play time I get is maybe that one battle and perhaps a quest. I like to move forward in games.
I am the opposite of those who say they prefer TB because of age. I am 56 years old with slow reflexes. But I find pausing to view things and then queue orders works just fine.
From all the TB discussions I see here I think it really comes down to some people love combat more than others. Those who love combat don't mind focusing on it in the game and hence prefer TB mode for the strategy and because they WANT to spend time in combat.
I want to spend my time exploring, doing quests, reading lore, uncovering secrets, making characters, leveling up, getting to know companions, and have some fun really big battles with a bunch of smaller ones that don't drag out too long. My TB fights in BG3 averaged from 15 mins to 2 and half hours (for the longest with reloads included due to deaths or obvious fact I wasn't going to make it). Long battles mean you are locked in. You can't save and leave the game.
It isn't that I think TB is bad or wrong or horrible. I simply don't like it that much anymore because I don't want to be locked into combat constantly. I'm not sitting around with all my friends rolling dice and laughing and telling jokes or sharing lore while we fight and it doesn't matter really how much progress is made as its more about being with people.
When playing a computer game I am not doing that (if SRPG). I also think one can enjoy a ruleset for a game without expecting it to be an exact match to the ruleset on a different medium. Simple as that. I expect a game that promises to use a ruleset to stick fairly close but also to adapt to the computer. I think TB or RTwP are both viable combat options for a rule set being played on a computer, even though I see TB as more of a relic. I find RTwP more immersive and realistic. But it mainly comes down to time commitment.
In my younger days I could spend hours on end planning out combat moves and hence enjoyed TB more. Now I have more limited time and I guess patience for spending long hours in a game doing just combat. I like combat but not like many around here seem to - it feels like the big TB supporters love combat the most in games versus other parts.
All that said I have to admit the combat in BG3 has grown on me and I can't oppose TB as vehemently as I used to.
I suspect DDOS2 really soured me on TB combat as it was the last big combat game that was TB, after not playing TB for so long, and it brought back all the things I disliked about TB - the long battles, the reloads once you realize you most likely won't win, the constant fights, how long it takes for large battles as each enemy AI plans out its move.
I doubt I will ever become a TB promoter or big fan but BG3 has at least gotten me to enjoy that style of combat again even if I still prefer RTwP given a choice.
Geez wolf, some of you posts are like TB combat. I feel exhausted by the time I'm done reading them.