1.09 Update
Major Changes
Added opengl support so Linux users can test with WINE, use commandline option: -force-glcore
Major performance improvement for when in skara brae and during portraite events like shops, guild, temples or combat.
QoL
Show weapon damage in player stats
You can now filter spells by spell type (healing/damage/aoe/summon/buff/curse) when casting.
Spells that we don't have enough spellpoints to cast now appear as red
Review board tells you what spells you will learn when buying a spell level, or changing class.
Show tooltips for int/str/dex/etc stats in the guild when rolling characters..
UI Fixes
Shrink scrolling text font down to same size as options.
fix artifact line beside journal icons
lots of little grammatical errors in the spell text.
fixed text output when a group attack spell misses or fizzles on people.
Gameplay Fixes
Monsters now correctly spawn in up to 4 groups
Monsters now correctly spawn to their max groups size (ie. 8 for barbarians, not 7)
Fix issue where weapon toHit bonus was being added TWICE to damage in combat
Casting a new light spell now replaces the DetectDoors effect also - so casting cats eye means you lose your detect doors effect.
Fix scry site journal bug - it can change your map but not update the map up/down buttons.
Fix recharge all - was charging dead people
Fix data error in Flame Column - was doing max 28 damage instead of 88.
Major elevation & mage flame no longer castable in combat
Insane characters can no longer be possessed (and anything that inflicts insanity will remove possession)
Fix mithril arrow cost
Fix ag's arrow cost
Fix zen arrow cost
Advance command now will now execute before most monster attacks - this prevents them summoning to abort your Advance.
Newly summoned monsters won't get an attack until the next combat round.