As a modder, I don't place much faith in extensive mods being created for Fallout 4. The game, at it's core, is very shallow - every time I go to change something with FO4Edit, I question why I'm bothering. For every interesting locale or game technicality, there's several other areas of the game where the developers just "phoned it in".
Example: did you know that 99% of the game's lootable safes are populated with exactly the same thing? If it's a safe in a bedroom, at a military base, in a diner, or behind a school's principal's desk, every one of these picks from exactly the same loot choices. In FO3/FNV, devs took the time to divide everything up - they put thought and care into a hierarchy - so as to better create a believable world. It's things like this that you continuously pick up when playing the game from a modder's perspective and it completely saps any resolve you have for committing 100+ hours to create something for such a disappointing foundation.
Fortunately, given the number and quality of mods already on Nexus, even without the GECK, you would appear to be the exception and wrong with respect to future mods.
- Joined
- Dec 22, 2008
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- 212