D
Darth Tagnan
Guest
Sure, and with Fallout 4's even mediocre and simplistic attempts at decent quest writing stripped away in favor of ROBOTS GONE WILD! and fetch quests galore.
Not really. The actual gameplay/quest structure is nearly identical - except for the open multiplayer events which are added on top.
The only difference is that most quests are started by picking up audio logs or interacting with terminals instead of clicking on a dialogue option.
Of course, there's no lack of fetch quests here - as is the case with nearly all CRPGs I've ever played.
As for a lack of NPCs - I think that was a wise decision. NPCs tend to promote a lot of waiting around in multiplayer games - because players all have to get the quest and the dialogue needs to be told.
Because the game isn't about the usual MMO grind - it would be a strange break in the flow to have that happen too often.
But I can see it being an issue for solo players who wanted more of the mostly bad Bethsoft dialogues.
Beyond that, I've always enjoyed games without NPCs where you have to discover what happened in areas - without overt exposition. This is one of the reasons I adore System Shock, Bioshock and Prey. They're mostly bereft of that - and the environment is telling the story.
In terms of the coop experience - a large part of FO76 is not dissimilar to games like System Shock 2.
In a way, it's just a 200+ hour version of System Shock 2 - with some overland exploration added.
Not for everyone, but not necessarily terrible either.