Thanks!I think @Redglyph meant adding a selectable thread prefix; that's available now.
I had no idea about the edit / tag thing, good to know.
Thanks!I think @Redglyph meant adding a selectable thread prefix; that's available now.
Hi all!
I started to play JA3 last weekend and I think I'm also about to hit that wall of lack of money everybody is talking about, even recruiting the cheapiest mercs available (initially: MD, Igor Dolvich, and Mia Khali.... errr, Livewire, then Grizzly and lastly Barry).
Questions:
1) We receive $ 40,000 initially, but how often (if so) we keep receiving this incoming?
2) I found a bag of diamonds and the game has two options: cash in ($ 500) or cash stack ($1,500). What are the differences between these options? And where is located this "cash stack"?
I don't have this problem yet, after securing one mine and freeing a nearby town. I started with 3 mercs since the beginning is quite simple; then added one to finish the island, and another one when leaving the island because I didn't have any explosive expert. I've surely wasted some days and took some time for R&R, training, repairing stuff, and so on.Hi all!
I started to play JA3 last weekend and I think I'm also about to hit that wall of lack of money everybody is talking about, even recruiting the cheapiest mercs available (initially: MD, Igor Dolvich, and Mia Khali.... errr, Livewire, then Grizzly and lastly Barry).
Questions:
1) We receive $ 40,000 initially, but how often (if so) we keep receiving this incoming?
2) I found a bag of diamonds and the game has two options: cash in ($ 500) or cash stack ($1,500). What are the differences between these options? And where is located this "cash stack"?
I'm still missing a merc with good leadership, that's one sacrifice I had to make. JA3 has undocumented but high requirements in several areas, which makes the beginning a little chaotic because you just don't know what is required, and you can't have everything.I think regarding money you will likely do much better if you incorporate some tips, like taking high leadership on the Main character, and try to spend less time for resting or something like that. Also I dont think you would need two explosive experts. At least not early on. That sounds like Luxury.
Regaridng the transition into Turn based mode: I dont like that either and there are many complaints about it. I hope they are going to improve that in some way in a patch.
Hey, no problem, your other video was already very helpful.My stealth video is still in the works, sorry it took so long
Yeah, I got this Steam achievement tooOnce, I had 10 overwatch shots in one turn with 4 mercs (it's actually a Steam achievement).
Yes, you can set the key and even decide whether it should be a toggle or only at buttondown. But! if its a toggle you need to press the key again after each fight.For God's sake, is there any hotkey that can outline/inlluminate what we found while exploring? When a merc founds herbs, if I fail to see the 1-second display of the herb's general direction, then pixel hunting starts.
Livewire found a hackable device in an enemy tent (after we leave the starting island) only to be seen by trained hyenas. After the combat with the hyenas, the damn device was nowhere to be seen.
To make it easier: by default it's ALT, you'll see it almost at the bottom of the bindings.For God's sake, is there any hotkey that can outline/illuminate what we found while exploring? When a merc founds herbs, if I fail to see the 1-second display of the herb's general direction, then pixel hunting starts.
Livewire found a hackable device in an enemy tent (after we leave the starting island) only to be seen by trained hyenas. After the combat with the hyenas, the damn device was nowhere to be seen.