dude, seriously…
are you gonna give out years of your work and life vision so that anyone can use it without any effort to avoid paying you?
Indeed. I don't think Steam are to blame as such, but I don't think their lack of notification really does them any favours.@Dwagginz
Certainly not nearly on the same level, I agree. Normally, activation keys provide minimal inconvenience. As we see here, they can create some problems, but it doesn't happen frequently.
maybe it doesn't work as it should but the downfalls of using pirated software (complications with updating, trojans and lack of multiplayer segment) is turning people into eventually buying the original once they have the means to do so.That's not what I said at all. I would be a strong proponent of DRM…if it had actually worked. Unfortunately, I think the situation today is that anyone can use your software without any significant effort to avoid paying you. It's not good, but that's how it is. Therefore, I think the publishers' priority should be to ensure that paying customers can use the software with at least the same ease and convenience as the pirates.
Kay
maybe it doesn't work as it should but the downfalls of using pirated software (complications with updating, trojans and lack of multiplayer segment) is turning people into eventually buying the original once they have the means to do so.
giving everything without any protection at all would destroy the gaming industry.
yes, they are dealing with the issues cause they don't wanna pay. they're thieves and they wouldn't pay regardless of anything. and there would be even more of those if was made even easier for them.…and yet if you listen to the industry, they are hemoraging money to pirates, so clearly *lot* of people can and so still do pirate games (and are able to deal with these issues). I have issues with buying a game and not being able to play it because some remotely controlled aspect - over which I have no control, even though I paid for a fully functioning piece of sofware - is not functioning correctly. This is even less defensible when you buy a DVD in a store and you can't play it until its phoned home or it requires (god forbid) a *alwaways on* connection. or that you must install a 3rd party client (Read: steam) to play it.
I don't think that will accomplish much besides making the legally purchased copy greatly inferior to the cracked one, and making your company look like as much of a villain as the people cracking games (ref. Ubisoft). The thing is, making the DRM tougher might make the crackers' job more difficult, but they always seem to get past the protection soon enough anyway. For the average pirate, however, the added protection probably won't make a difference in most cases. I'm guessing downloading a game which was difficult to crack takes about the same time and effort as downloading one which was easy to crack.If I ever produce a game though, I'll put the toughest motherfucker out there. You'll still play it, but you'll have to make an effort and finally you'll be bored one day if you're normal. If not, well….
One really silly side-effect of draconic DRM, is that it to some extent makes cracking games useful, as paying customers may download cracked versions or DRM stripping patches to improve the game experience. A good example of this is NODVD patches. I myself downloaded a NODVD patch for my legally purchased copy of Gothic 3 to avoid the awful DVD-check (this is legal in Norway, BTW). With Tages disabled, the time needed to load saved games was almost cut in half, and I no longer had to listen to my DVD drive spin up and down all the time. I am no software pirate, but thanks to the "super strong" DRM, the DRM stripping patch was useful to me.
Kay
A disc-check is draconian?
Personally, I love Steam and online activations — no disc-check, no bothering with cracks.
I couldn't play Witcher before I cracked it. lolI don't think that will accomplish much besides making the legally purchased copy greatly inferior to the cracked one, and making your company look like as much of a villain as the people cracking games (ref. Ubisoft). The thing is, making the DRM tougher might make the crackers' job more difficult, but they always seem to get past the protection soon enough anyway. For the average pirate, however, the added protection probably won't make a difference in most cases. I'm guessing downloading a game which was difficult to crack takes about the same time and effort as downloading one which was easy to crack.
One really silly side-effect of draconian DRM, is that it to some extent makes cracking games useful, as paying customers may download cracked versions or DRM stripping patches to improve the game experience. A good example of this is NODVD patches. I myself downloaded a NODVD patch for my legally purchased copy of Gothic 3 to avoid the awful DVD-check (this is legal in Norway, BTW). With Tages disabled, the time needed to load saved games was almost cut in half, and I no longer had to listen to my DVD drive spin up and down all the time. I am no software pirate, but thanks to the "super strong" DRM, the DRM stripping patch was useful to me.
Kay
CDProjekt are anti-DRM (Hence GOG), but they only publish within Poland. To get their product out into the wider world, they have to make a compromise as the publishers want to put DRM on the game.I couldn't play Witcher before I cracked it. lol
Which is interesting considering how CDProjekt-GOG is all about no DRM.
I wonder if Witcher 2 will have it? You bet your ass it will (though they say it won't be anything special.)
they're sucking up to a targeted demographics of hardcore gamers. it's just marketing. "What can we do to compete with Steam? Let's go with no-DRM"CDProjekt are anti-DRM (Hence GOG), but they only publish within Poland. To get their product out into the wider world, they have to make a compromise as the publishers want to put DRM on the game.
Gog isn't competing with Steam. Most of Gog's catalogue isn't on Steam, and the stuff that is will rarely be more expensive on Gog (Fallout, The Longest Journey, 1C's games and a few others are on Steam, too, but most isn't).they're sucking up to a targeted demographics of hardcore gamers. it's just marketing. "What can we do to compete with Steam? Let's go with no-DRM"
Fact is that nobody cares about protecting cheap old games that don't sell in retail stores or on majority of online stores and don't bring in any money anymore. So they'll easily hand it over to GOG to maybe make a few bucks.
they're sucking up to a targeted demographics of hardcore gamers. it's just marketing. "What can we do to compete with Steam? Let's go with no-DRM"