I hope they don't just see open world as to why it was successful. It takes more then that.
Exactly. Might and Magic is perfect for open world games, just not the type of open world games that Bethesda makes.
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- May 4, 2011
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I hope they don't just see open world as to why it was successful. It takes more then that.
Actually most of the might and magic games were open world, controlled by monsters that would kill you.
Just read the comments at Obsidian.
Very scary for this long term MM fan. Words like MMO or reboot or rebrand of a prior product . . . the horror. . . . . . . . . .
I don't know where those comments come from, but are quite far from reality. Can't say anything (yet) but I think most long term M&M fans will be quite pleased with the direction of any possible M&M game that Ubi could be producingJust read the comments at Obsidian.
Very scary for this long term MM fan. Words like MMO or reboot or rebrand of a prior product . . . the horror. . . . . . . . . .
That's another perfect pitch from you.I don't think you understand computers that well, if, over time you don't keep up to date on your system maintenance things generally go bad.
I was annoyed with uPlay at start, but over time I got used to it. The only thing I still dislike is the cloud sync as it IMO lasts too long so I turn it off. I mean… Who needs sync for SP games?I used to hate Ubisoft for there drm but there are cracks to play the games were it still isn't patched out or changed.
I don't know where those comments come from, but are quite far from reality. Can't say anything (yet) but I think most long term M&M fans will be quite pleased with the direction of any possible M&M game that Ubi could be producing
That's another perfect pitch from you.
My job IS the PC maintenace on more than 1000 machines in the company, and since I understand computers less than well, dunno how the hell those machines work at all. I guess I just got lucky. It was more than a decade of luck - I guess I should try with the lottery, to such lucker like I am millions are guaranteed. Billions.
Look, I despise EA and everything they do. No matter what you say will change that. But I do admit I can't stand that company. You, on the other hand, will never admit that you turn into a troll every time someone touches the holy EA in a negative manner.
Why so long?Will we know on Friday?
Promotion Quests: The name has changed over the years, but there has always been quests for the individual pieces of the party, that makes them more powerful. Whether it be collecting power orbs, or finding the Perfect Bow, promotion quests are a mainstay of an MM game.
Outdoor Exploration: Even in MM1, exploring every square outside was a must. You would find unique treasures and the solution to some perplexing riddles, only by searching every nook and cranny. Later games would add genie lamps, ore, and abundant potion reagents to encourage the exploration aspect.
Puzzles/Riddles: Every MM game has at least a few, but the best games had several puzzles and riddles that would lead to the best treasures. Since the internet exists for cheaters and the impatient, there is no reason not to add these to the game.
Gobs of items: A mainstay of the series. Wands, rods, potions, several weapon types, and a host of other things to fill all the treasure chests of the world. Alchemy ingredients and potions are super vital.
Dark and Gritty: Not! Might and Magic is whimsical. It is more Wizard of Oz, than Lord of the Rings. It has an almost cartoony sense of fun and the monsters and art need to reflect this.