elminage gothic is amazing!!
THANK YOU.
seriously.
THANKS A MILLION for espousing the virtues of elminage gothic! i read the review while browsing the site as usual, and by pure happenstance the game was like 99% discounted online so i… i just got it. the only other wizardry i've played iw Wiz 8, and it's probably my all-time favorite RPG; but i'm not actually a dungeon-crawl player at all. i used to think "blobbers" were like wizardry 8 LOL and every time i found one it would be stupid and bad, like legend of grimrock, with its horribly atrocious tango-of-death real-time combat or something like Paper Sorcerer which is a Wiz4-clone.
at the time i just wasn't ready to process games like these; the mazes, the difficulty, the everything etc etc. when i fired up paper sorcerer i gave it up after 1 hour because it was nothing like Wiz 8.
thanks to the elminage gothic review here (the fucking codex hasn't reviewed it GRR; yes, i'm a long-time codexer) and your let's plays on Youtube and your general appreciation of the game/genre and ability to communicate the type of game that it is i now can honestly say i am officially a wiz-clone type of blobber FANATIC. i'm absolutely obsessed with elminage at the moment (currently slogging my way through the Uzik Hall mansion dungeon), and i decided to give Paper Sorcerer a second try and am LOVING it. i used to think "these type of games" would be soooooo much better if they just did things like Wiz 8, which doesn't feature old-school mazes/dungeons/tile-based exploration. i did not realize that Wiz 8 is something unique, special, and absolutely nothing like the vast majority of dungeon-crawlers out there.
thanks to elminage i finally understand WHY these games are FUN; i have realized that it is actually the MAZES THEMSELVES that are the game, and nothing else. the game is only as good as the tools it gives you to breath through the crevices of the dungeons!
igdra church was my first ever experience with such things as spinners, teleporters, and darkened areas (it was great!), and it was that dungeon that made me fully appreciate this type of genre, and how important the design has to be. so far elminage hasn't disappointed me. in fact, it's actually Paper Sorcerer, which i thought would be more old-school that i'm finding rather easy to get through.
my latest findings are about the mark of ruin ex-skill, check this out:
"
- mark of ruin appears to increase your attack power PROPORTIONALLY to your level and your attributes. i leveled up the 'Newt fighter up to lv. 12 and he keeps hitting harder and harder with every level. he was dealing approx. 40-60 dmg with each of his two weapons; i have him dual-wielding a longsword and a short-sword. i can only imagine how crazy the damage can get with good gear and good enchantments. shit is craaaazy good.
- it also affects his Breath attack (shit was doing ridiculous damage!) therefore i assume it must also affect other direct-damage spells/abilities as well.
- the amount of HP lost at the end of every turn seems to be static; it's always 8-21 or so hit-points lost, and the amount hasn't changed since lv. 1 up to lv. 12. I outfitted him with as much AC (defense) as possible to see if that affected the amount of HP lost but it does not. the amount lost is the same regardless of how much AC the character has.
- healing works perfectly. i healed him with spells, and i enchanted his armor with +8 hp regen, and absolutely everything worked fine. description is wrong (wee!).
i think this is probably the best skill in the game now, in terms of choosing a skill to boost attack power. it's like magic essence but it covers melee attacks and abilities (and i assume spells, must try) and the increased damage is SUBSTANTIAL. this shit ain't no joke. i haven't even tested his DPS with a two-handed weapon, as i've only had him swinging those crappy swords; and he was doing 40-60 dmg per each sword swing at lv. 12…
yeah the HP loss is a pain but if you put mark of ruin on a high HP class like the fighter, with a high VIT race… like the 'Newt, or a dwarf, and craft HP regen on his gear you basically eliminate the downside of the EX-skill while benefitting from what i estimate to be a 40%-50% increase in melee damage output, and a VERY noticeable increase in his Breath damage. and yes, i know the breath is related to the amount of HP the 'Newt has, i took that into account. the increase in the breath damage is even bigger than in the melee attacks.
so yeah, mark of ruin people… it's stupid OP.
""