You mean to say that a mouse and keyboard isn't only one range of specific games?
No, I meant to say what I wrote. Please read again. ProTip: mouse and keyboard are control devices, not ranges of specific games.
I would argue that QTE was never console-only, but whatever.
Ok, argue. Here's a snippet from wiki: "Die Hard Arcade (Sega, 1996) and most notably Shenmue (Sega, 1999) for the Dreamcast introduced QTEs in the modern form of cut scene interludes in an otherwise more interactive game.[5] Shenmue's director Yu Suzuki is credited with coining the phase "Quick Time Event".[5] Since this period, several other games on modern console and game systems have included QTEs or similar mechanics. Another early use of QTEs was in the action game Sword of the Berserk: Guts' Rage (Yuke's, 1999), where different non-linear paths were revealed depending on whether the player succeeds or fails in pressing the displayed button quickly enough during a QTE, allowing different ways to complete the game"
Console games have always been cutscene heavy. In order to actually make a game out of that they introduced QTE. The first PC games that used QTE were console ports - somebody correct me if I'm wrong.
So this is why people feel the need to insult the entire console playing population whenever a game they feel should have been mainly designed for PC gets released? I mean, things go both ways. I paraphrase an ancient philosopher, "The easiest way to settle any dispute is for one party to walk away."
Yup, the easiest and least successful way. Another one is closing your eyes and humming your favorite tune. The BEST way to settle a dispute is actually having a dispute. I really see nothing wrong with that.
About the insult, sorry, couldn't resist.
If that doesn't satisfy you, maybe start an online petition for more PC-oriented games?
I think I'll keep on bitching for now and voting with my money, but thanks for the advice.