Here, the point is to accumulate wealth - and that's why managing becomes interesting to some people.
No. That's not the point the average German player sees. You are "short-cutting" it too much, imho.
It's like … people building up huge constructions of tin moel railways. lso a hobby tht is popular here.
As soon as the construction is finished, people stop everything and sell the whole construction, they probably ave even worked years for. Or disassemble it agai, to begin a new construction.
They find intellectual challenge in managing those things. Accumulating wealth is uninteresting for them. It is nothing but a nice side-effect.
This explains hy the "Wusel-factor" is so important for German players. And that's why the Settlers 5 were so relatively unpopular. THis installment of the series rather looks like an RTS than anything else.
Slowly now the developers get back to the roots. They see that the Settlers won't sell much here in Germany without complicated ways of creating wares. Plus, a "Wusel-factor" is definitively needed for some. They just love seeing small to tiny inhabitants of tony "wuseling" around fulfilling tastks. That' exactly what made the very first Settlers games so famous here in Germany : Wusel-factor plus relatively complicated ways of creating wares.
Another type of players, though, liked the RTS aspect of the Settlers very much. But that was used so much within the Settlers 5 that the other types of players didn't have their own things implemented: The Wusel-factor was missing almost completely. Okay, there were citizens running around, but it didn't hve the "wuseling" anmore. It was too efficient for being a "Wusel".
You can see that "Wusel-Factor" in Tropico 1 as well. It's just tiny inhabitants walking around, fulfilling tasks. Only a fraction of the possible efficiency.
The nimations were done so tht it is just … cuteness galore.
Me, for example, I just LOVE watching all of these tiny people walking and transporting wares around !
If accumulating wealth was the main facor, then the layout of the game would have been different. Accumulating would have been much, much more efficiend - and faster !
But people LOVE tinkering about ! Yes, I think that hits it: Tinkering. That's the best expression to describe why these games are so popular.
"Tinkering games"