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DArtagnan
Guest
Even if its only in your own mind.
Are we going to run in circles trying to convince each other we're delusional?
I thought we agreed to disagree about this.
Even if its only in your own mind.
Are we going to run in circles trying to convince each other we're delusional?
Of course! We have done it for hours, why stop now?
I don't want to shock you with standard procedure, but it's pretty common to stop after having agreed to disagree - which we only just managed to do
Note that you made another post after agreeing to the disagreeeing thing, plus several statements. So fair is "fair".
Really, I'm just checking if its physically possible to have the last post in a conversation with you
No, what you're REALLY doing - is revealing more about who you really are - rather than the ever mild and gentle GBG
You want the last post in this convo? You have the opportunity as of now.
No, it wouldn't. Because aside from the underlying anti-Apple angle of most here (in the defense of PC RPG, just to be clear), there is also a broad sense of entitlement. Vogel could arrange a month of oral sex for everyone who bought the Mac or PC version, and people would be bashing him for it not being two months, and those who bought more than one game think they should get twice as much as those who only bought one, and so on. Spoiled. Rotten. Entitled. Brats.
Even you, Skaven?So let me see: His games were priced fairly while he was just on the PC, where the average game is $50. His game is also fairly priced at the iStore where the average game is $1.99. Somehow that now makes his PC/Mac game unfairly priced and he has to make it cheaper, or offer free bonuses (extra work) to make it "fair" again. Effectively you are saying hr can't be on these two differently priced markets while being profitable in both. Ignoring the fact that the choice of platform (as well as to buy or not at all) is entirely your choice.
Personally, I think it all makes perfect sense. The only thing I'd suggest is that Vogel be frank about it. It'd go down a lot easier if he just declared himself as he is - a business man, and not a struggling "indie developer" working on expensive but very deep CRPGs for the niche market. The latter is no longer the case, very obviously.
The world is what we make of it.
Why do you think Apple games generally sell at such a low price? That's because they're small and relatively limited in scope. They're MEANT for a very specific market segment - and that's exactly why Vogel has been resistant to going to that platform.
*every* thread involving an Apple product on this site invariably becomes about the platform, with people from Admins on down being fundamentally negative about the Mac, Apple, the operating system, mobile devices, and so on.
QED.