mat9813004
Sentinel
Every thing looks good, except for the music. The music sounds just meh. Possibly would be better without the lyrics. I hope it is only used in particular cheesy contexts.
Realized what repulses me about this game: Cyberpunk pen & paper was fun to play and books were exciting to read, there are amazing TV shows now like Altered Carbon and Upgraded. However when it comes to play these games, identifying with a super-hot heroine character, who gets butchered by that abominable robotic arms mod is what repulses me. I'm an advocate of the XCOM:EW gene mods project that doesn't butcher the human body and still grants the individual new super-human capabilities!!!!!!!
I reeeeeeaaally hope they get the itemization right this time. If loot sucks (meaning finding the same weapons over and over again, just with a different level) it will be a major bummer. It was a real motivation killer in Witcher 3.
And I hope you can turn off the floating damage numbers. Those are major immersion killers.
This is very early in the game (which is explained) so we probably shouldn't expect too much depth at this point (dialogue, roleplaying etc).
Not sure what you were expecting, it also doesnt look like GTA or Deus Ex. Deus Ex is far from this immersive, its not true open world. GTA is not an RPG and its not as immersive as e.g Witcher 3 (or this), and i've played all GTA's
Also, I saw no sign of actual stealth - beyond the take-down animation. A game like this must absolutely have stealth, if you ask me.
But I can't imagine them not having that, so I'm sure they just didn't bother to show it - and maybe they haven't implemented it properly yet.
The first murder in the trailer is a stealhy one (the scav' killed in the tub). If that wasn't too heavily scripted, maybe we'll have evironmental contextual takedowns, I'm rather excited about that, those things are always fun (contextual finishers in Watch Dogs were dope).
There's a short example of classic stealth gameplay (sarting 42:00min) : sneakig behind a dude, hacking his brain, climbing to walls to prepare an ambush… It seems like solid mechanics so far.
But yeah, I wonder aswell If we can go full ghost, and accomplish objectives without victims and alarms decclenched. And If level designs will always be adequate for good stealthy gameplays.
CD Project said they want to do more imaginative things than just put vents everywhere, and I tend to trust them to blow my mind (they have been doing it for 12 years now).
Stealth games are among my favorite, CP77 isn't really one but I'm fine with the little we've seen so far.
I mean, stealth in other first person RPG like Skyrim or Fallout isn't really sophisticated either…
PS: I knew you couldn't have resisted watching the trailer forever :lol:
Anyone seriously expecting that all buildings will be like a hand-tailored Deus Ex Mankind Divided level is delusional.
Yep, as you said :
Yeah it's unrrealistic to imagine them managing to make an entire city with the same level of interactivity than the Prague hub (best part of the game, especially the bank)…
We just have to hope there will be a lot of detailled places like this. The more the better.
Deus Ex 1,3 and 4 are among the most immersive games I know. They're also identified as immersive sims, so….
Obviously, we're not going to get Deus Ex everywhere in Cyberpunk 2077 - as that would be impossible to achieve in terms of content fidelity. That would take decades to create with such a big city. Heck, it looks like the first mega-building you see would constitute an entire Deus Ex game - so it should be pretty evident that detail can't be on the same level.
No one is expecting the game to have perhaps 10h of gameplay in 1 building, and i doubt anyone would even want that, then there's no need to make an open world game in the first place, it's made to be explored and to be diverse. There are very few games i find immersive and at the same time takes place in small spaces / hubs. System Shock 2 i do like though and Deus Ex 1 was kind of great too. The other ones bored me extremely quickly and didn't immerse me the least (i'm gonna give them another shot at some point, 3 and perhaps 4 at least).
I don't really know what people are expecting and neither do you
Then i don't know why you argue that it can't be like Deus Ex, like anyone would expect that.
Content in a open world game should be spread out so that you can enjoy the various environments and themes of the city.
That isn't exactly true. You've said a lot of things that are directly opposite of what CDPR has been saying about the game. As you stick to your statements, apparently you do not want to believe the people from CDPR and you don't want to believe Mike Pondsmith either. That is fine, but it doesn't make you very believable to me, as I am not convinced that they are just spawning lies to fool us.Lol, fanboys are so funny.
Everything I've said about it not being faithful to the P&P game and resembling looter-shooters like Destiny and The Division is true. I've seen similar viewpoints expressed all over the internet and even within this thread.
My goal of sharing these thoughts wasn't to offend you, but to express dissatisfaction about the direction of a game I was previously really excited for (and to some extent still am). If you find my opinions deeply triggering however, by all means ignore me.
*I'm usually not this persistent either, but something about an oldschool CRPG forum circlejerking over a looter-shooter, and denying that's what it is, bothers me.
Because I THINK some people are looking at it like it could be. I don't claim to actually KNOW.
I have no idea what you're talking about. I'm saying I would love a game with a city that's so big with each building being interesting for hours.
It's not better for me if buildings have less interesting content in an effort to spread it out.
But obviously, that would have to be the case.
It's not that complicated, I'd say.
CP2077 is not planned as mmo mediocrity with excessive grinding, milking scams and no story at all.Games this reminds me of - Destiny, The Division, Fallout 4, Grand Theft Auto 5.
I like those games
Right? Me neither.I have no idea what you're talking about. I'm saying I would love a game with a city that's so big with each building being interesting for hours.
That isn't exactly true. You've said a lot of things that are directly opposite of what CDPR has been saying about the game. As you stick to your statements, apparently you do not want to believe the people from CDPR and you don't want to believe Mike Pondsmith either. That is fine, but it doesn't make you very believable to me, as I am not convinced that they are just spawning lies to fool us.
The Deus Ex comparisons come from the fact that it's the only other first-person cyberpunk game out there. When someone says they wouldn't mind if Cyberpunk is like an open-world Deus Ex, it doesn't have to be interpreted that they literally mean a carbon copy of Deus Ex gameplay.
I wouldn't want that anyways, as immersive sims only really work within a certain range of size and length imo.