There is a market for adventures, yes. But there is even wider market for new type of adventures, openworld ones. Environment puzzlers like RotTR shouldn't fail on KS and I'm not sure why noone tried a project like that. Maybe everyone thinks racing boredom sim is more desirable (GTA5)?
Stunning visuals and dialogue, erm… You mean stunning both? Both stunning is very hard to make, especially when a publisher decides against the audience, remember cut away visual spectacle from Watch Dogs on PC for the sole reason it looked 100 times better than on consoles? Perhaps I took a wrong example as that game didn't have stunning dialogue, but you get the point I guess.
Wait… That's not what you said. You said "stunning visuals and dialogue by Slavoj Žižek". Žižek is not into visuals. So you ment only stunning visuals, but dialogue doesn't have to be stunning, only written by a certain person? Right?
Couldn't disagree more on the writer. Apart from original PST writers, I can think of only two people who make scripts for visuals (but not games) and who's wild imagination can be dark enough yet stunning to fit a Torment game. Yea, mentioned them before. Alejandro Jodorowsky and Fabien Vehlmann. Maybe, just maybe, Junji Ito, but I'm unsure if that guy is still alive. Žižek should never write anything for videogames, leave him to criticize the society in ways he already does, he's good at it.