BG3: Your race/class?

I'm still undecided if I'll pick an origin character. I'm intrigued by Wyll's succubus story, for example. But I would like to play a custom character first (Tav).

If I chose Tav, then I guess I will go for the Ranger class. I like to shoot things from a distance. The Gloomstalker looks interesting, but the other subclass that allows me to summon animals looks nice too. And giving another target to the enemies would help in battles.

I'm curious about the Monk. In this game, it looks like a martial art specialist, that likes to get close and personal. Since that's The Dark Urge's class, I'll leave it for a 2nd playthrough, one day.
 
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Yeah, gloom stalker sounds cool under certain conditions but i feel like hunter rangers collusus whatever i s
 
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I'm curious about the Monk. In this game, it looks like a martial art specialist, that likes to get close and personal. Since that's The Dark Urge's class, I'll leave it for a 2nd playthrough, one day.
Where did you read that Dark Urge is a Monk? I haven't seen that.

I know we can make him/her whatever we want, but is Monk the canon class?
 
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No idea what this means

Originally Larian was going to make you select which companions you would bring with you past Act 1. Once you made that decision all others would be closed off.

BUT that is out of date old information. Recently, in one of their updates, they decided to scrub that and now you can have whomever you want in your party even past Act 1. So that limitation no longer applies.
 
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Where did you read that Dark Urge is a Monk? I haven't seen that.

I know we can make him/her whatever we want, but is Monk the canon class?

One of those video people did a vid on both the Dark Urge and the Monks - it was combined in the vid because they love the monk class. I am not saying the monk is not the "canon" class of the Dark Urge, but stating maybe some folks got confused because of that video as the person doing it wanted to play the Dark Urge as a Monk, and also did a reveal of the Dark Urge and the Monk Class.
 
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Larian said in the last Community Update that the Dark Urge was fully customizable. There is a slight doubt since the talk was about the race and the appearance, but I'm pretty sure that they meant any class could be chosen.

What is starting to bug me is that Larian apparently chose to use One D&D instead of D&D 5E, or part of it.

That's why the racial ability scores have been removed. So, elves getting DEX +2, gnomes INT +2, half-orcs getting STR +2 CON +1, ... all those differences which made perfect sense have been erased in favour of a selectable +2/+1 that has been drafted for the new, further dumbed-down ruleset (sorry for the poor link; I didn't find anything official on that point).

Apparently, some players think it's an improvement over 5E, so maybe I'm not seeing the whole picture. In all honesty, I haven't followed the discussions on One. I'm not even sure it's complete yet, since it's planned for 2024.

I'm also wondering whether Larian cherry-picked a few rules of One or if they embraced the whole thing, such as it is now. From the differences I've seen (no more races but species, no more subraces but lineages with fewer differences, different spell classification, ...) it seems they've only picked a few things. I'm sure there are others here who know that better than me.
 
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Where did you read that Dark Urge is a Monk? I haven't seen that.

I know we can make him/her whatever we want, but is Monk the canon class?

I think, unlike other companions, you can change his class in character generation (the origin companions only later, with a respec). I just assumed the default is monk, as that's what the devs used for the demo and Fextralife too.


Rules-wise, it's barely D&D at this point. It's more like Larian's own version of D&D.

At the end of the day, this is a CRPG, so there has to be adaptations. The race/stat unlock wasn't necessary for that reason, but I guess Larian wanted to give more freedom. Even on tabletop D&D, DM's can get creative with the rules, to do what's fun to the group.
 
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At the end of the day, this is a CRPG, so there has to be adaptations. The race/stat unlock wasn't necessary for that reason, but I guess Larian wanted to give more freedom. Even on tabletop D&D, DM's can get creative with the rules, to do what's fun to the group.
Sure, but I think there has to be limits before it gets to the point where the game is no longer what they promised in the beginning.
 
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Larian said in the last Community Update that the Dark Urge was fully customizable. There is a slight doubt since the talk was about the race and the appearance, but I'm pretty sure that they meant any class could be chosen.

What is starting to bug me is that Larian apparently chose to use One D&D instead of D&D 5E, or part of it.
One D&D looks and sounds worse then the 4th edition made for MMO's.

Further Dumbing down the rule-set.(n)
 
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At the end of the day, this is a CRPG, so there has to be adaptations. The race/stat unlock wasn't necessary for that reason, but I guess Larian wanted to give more freedom. Even on tabletop D&D, DM's can get creative with the rules, to do what's fun to the group.
If there are a few light changes, why not. But starting to mix editions and action types is confusing to players who know 5E. And since some characteristics like subclasses are not visible from the start in the character creation system, it makes the initial selection trickier.

I'm fine with a few changes, but at least I'd like to know what they are, because I'm often relying on the PH. I think they should have made that explicit like Tactical Adventures, so that we don't have to make guesses and have bad surprises.
 
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What is starting to bug me is that Larian apparently chose to use One D&D instead of D&D 5E, or part of it.

That's why the racial ability scores have been removed.
From what I've read the flexible racial ability scores have been an optional part of 5E via Tasha's Cauldron of Everything since 2020.
 
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Just like in the real world, if there are no archetypes or commonalities in groups then the world becomes homogenous and boring.
 
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I have the idea of creating a character that will be an arena fighter who fights unnarmed (a kind of MMA pro fighter). I will play mainly on a neutral-good path.

Since monk is the only class to my knowledge that allows you to fight unnarmed with proficiency, that will be my class, and way of the open hand my subclass. I plan on multiclassing 1 level into barbarian for rage, which I think makes sense for the build and for the fantasy of my character.

None of the available backgrounds seem to fit perfectly with my character but I guess that entertainer or folk heroe are ok and the skills they provide proficiency for are not bad to my character.

Stats wise, I know more or less that monks need DEX for the armor class and WIS (not exactly sure what for, chi related actions?). I also want to give him a bit of charisma since I want him to do the dialogue and not fail always.
So I have 16 for DEX, 14 for WIS and CON and 12 to CHAR (the rest at 10).

For skills I'm thinking on the following:
Acrobatics +2(Dex)
Insight +4(Wis)
Intimidation +3(Cha) (perhaps change it for persuasion).

You can see it here .

What do you thik? Any advice on race or stats? Or when would be ok to get the barbarian level?
 
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(..) arena fighter who fights unnarmed (a kind of MMA pro fighter) (..)

What do you thik? Any advice on race or stats? Or when would be ok to get the barbarian level?
I like the concept! I'd try to give him Athletics, though, in order to make him better at grappling, one of the cornerstones of MMA (grappling, striking, wrestling). Maybe a tiny bit more strength for this aspect? Would be better if you include a bit of barbarian, too.

The Soldier background would fit well enough as a theme, no? You'd have to have learned and honed your skills at some point besides alley fights.

As for stats, maybe one or two more points for wisdom, which seems to be a fairly important secondary attribute for monks. With Larian's explicit goal of having failed skill checks be fun too, personally I wouldn't worry about charisma too much for a character that doesn't have it as a primary or secondary attribute. So, maybe move some Int/Cha-points over to Wisdom.

Race I would pick the one you can identify with the most. With customized origins (+2 to one stat, +1 to the other, regardless of race) humans are apparently no longer the "best" pick (see 5E race breakdown for monks, but honestly - if I can't fit a certain race into the image I have in my head, that doesn't matter.

As for multiclassing - no idea. I normally never multiclass any of my characters.

So.. maybe something like this? I prioritized strength over charisma here, although I guess you could also go 10 str/10 cha or 8 str/12 cha. So many agonizing choices! I love it.

Edit: Found this article for barbarian/monk multi-classing ponderings: https://www.cbr.com/dnd-5e-op-barbarian-monk-build/

I guess adding Barbarian would be very useful for the MMA theme, although I'm not sure if you'd have to focus more on strength or dexterity.

~~~

Really hoping the Hermit background will be back in the release version, because it's integral to my Druid idea.
 
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What do you thik? Any advice on race or stats? Or when would be ok to get the barbarian level?
It's a nice build. :)

I think I'll be a monk too, but Way of Shadow. I decided to be a wood elf for the the stealth / perception proficiencies, and the extra distance (even if there's shadow step at level 6). It also gives a proficiency with bows, which I like. Maybe something to consider, but perhaps a human gives you more flexibility with the skills, and you don't need stealth.

If you prefer persuasion to intimidation, you could choose Guild Artisan to get a proficiency in insight & persuasion, unless you want animal handling. That would leave you one extra base skill, and one skill with proficiency.

I have no idea for barbarian. Perhaps after the boost, at level 5? I don't have enough experience for that.

PS: There are feats, too, but I don't know them.
 
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Rogue 1 for the utilities, after that Monk, shadow Monk, and back to Rogue around lvl 8 to humanize cutely the build with some Assassin niceties.

I expect people to be proactively helpful and go stand near a dark place.
 
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