This is an interesting topic, though I can't really say I agree with your conclusions. To be honest, I've been reading about PC gaming dying for more than ten years, and yet I still play everything on my PC. Yes, so the latest and greatest shooter is probably an Xbox exclusive, that great jRPG is only for PlayStation owners, and hand-waving is reserved for Wii-ers, but RPGs? Adventure games? Strategy games? It's all PC. The reason? Perhaps the audience, but there's also the mouse. Yes, the mouse is a major win for PCs - imagine playing Starcraft on a gamepad? I suppose it's possible, but probably much less fun (then again, I can't imagine anyone playing a FPS on one, yet people do). And this will not change unless consoles too get mouses - but what is then the difference between a console and a PC? In fact, consoles have become more like PCs with every single generation (internet access? patch downloading?).
Yeah, your argument wasn't really PC vs. consoles, it was more about the basic things customers should get and deserve. No insane race to the latest and prettiest water reflections, no crippling DRM, maybe less bugs and "meaningful improvements after a game's release" - sounds like that Gamer's Bill of Rights thing. And yes, Stardock really is following that model. Then there's innovation: if any platform is innovating, it's definitely the PC. Just look at IGF 2009 - even if you kill of half the games for being "too artsy", and remove the handful of console titles, you've still got lots of new concepts out there. Perhaps the only thing PC gaming lacks, as mentioned already, is a sort of "mid-budget" title - but we even had one of those recently (Drakensang), and it was received quite well. Yes, yes, perhaps it's EA and Ubisoft and Atari and whatnot who are decadent, but claiming that there's something dreadfully wrong with PC gaming is misleading.
And finally, the list. I agree, that's a lot of classics. But after 15 years, it's just the classics we remember. And looking at today, we can't know what is going to be a classic 15 years from now. Communities sometimes form around the unlikeliest of games - who'd have thought that VtM:B is getting updates even now, 5 years after release? Or why did Arcanum only get a comprehensive "fixpack/patch" a full 7-8 years after being released? So yes, such lists aren't meaningful, because you can't compare games of today to impressions of some jaded, nostalgic gamer from 15 years ago.
Yeah, your argument wasn't really PC vs. consoles, it was more about the basic things customers should get and deserve. No insane race to the latest and prettiest water reflections, no crippling DRM, maybe less bugs and "meaningful improvements after a game's release" - sounds like that Gamer's Bill of Rights thing. And yes, Stardock really is following that model. Then there's innovation: if any platform is innovating, it's definitely the PC. Just look at IGF 2009 - even if you kill of half the games for being "too artsy", and remove the handful of console titles, you've still got lots of new concepts out there. Perhaps the only thing PC gaming lacks, as mentioned already, is a sort of "mid-budget" title - but we even had one of those recently (Drakensang), and it was received quite well. Yes, yes, perhaps it's EA and Ubisoft and Atari and whatnot who are decadent, but claiming that there's something dreadfully wrong with PC gaming is misleading.
And finally, the list. I agree, that's a lot of classics. But after 15 years, it's just the classics we remember. And looking at today, we can't know what is going to be a classic 15 years from now. Communities sometimes form around the unlikeliest of games - who'd have thought that VtM:B is getting updates even now, 5 years after release? Or why did Arcanum only get a comprehensive "fixpack/patch" a full 7-8 years after being released? So yes, such lists aren't meaningful, because you can't compare games of today to impressions of some jaded, nostalgic gamer from 15 years ago.