Clubs
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Club
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Most clubs are stout, hardwood sticks,
narrow at the grip and wider at the end. This simple
weapon has been used since mankind first began using
tools. Anyone can find a good stout piece of wood and
swing it; hence the club's widespread use.
Damage: 1D6
Damage type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Not Usable By: Mage
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Value: 0
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Dazer
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A powerful weapon created by the wizard
Retland of Westgate, Dazer was typically used by thugs
in said wizard's employ. Despite Retland's high education,
he was little more than a racketeering boss and thug.
His gang, the Cobble Boys, intimidated and oppressed
various neighborhoods of Westgate for a decade until
a wizard in service of Tyr, Alistar Lavell, rallied
his allies against Retland's cronies. When Alistar defeated
Retland and his gang, he turned Dazer over to the church
of Tyr, where it was given to a traveling priest.
Damage: 1D6 +1
THACO: +1
Special: 5% chance to Stun target on hit
Damage type: Crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage
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Value: 2010
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Debian's
Rod of Smiting (DEBIAN) New
in Heart of Winter
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Rods of Smiting are extremely uncommon
weapons, though they can be very useful against some
foes. This particular rod was last in the possession
of a priest of Gond named Debian of Urmlaspyr. Debian
was an eccentric adventurer, who took it upon himself
to investigate every type of golem that had been reported
in the realms. In many cases, the creator of the golem
would send his or her creations after Debian for his
snooping. Debian usually escaped without much personal
harm. Unfortunately for Debian, his luck ran out when
he investigated the lair of the Machinery Man, a bizarre
lich who happened to be the creator of golems and other
animated constructs. The Machinery Man's lab full of
iron golems proved to be too much for Debian to overcome.
Damage: 1D8 +3
THACO: +3
Special: Against Golems, it does an extra 4-11 points
of damage, with a 5% chance to destroy them. Against
Outer Planar creatures, there is a 5% chance that it
will do an extra 8-24 points of damage on a successful
hit.
Damage Type: Crushing
Weight: 2
Speed Factor: 2
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage
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Value: 23200
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Evil Spider
Crusher of Doom (ZZS6SC) New
in Heart of Winter
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This weapon was made by a halfling priest
of Brandobaris who was terribly afraid of spiders. The
halfling's name was Caligope, and his greatest enemy
was an evil elven wizard named Eil-Makar. The wizard's
tower was surrounded by a hedge maze filled with giant
spiders. The elf's tower was also filled with a variety
of abnormal spiders. For over a year, Caligope refused
to even look at the tower. Eventually, he decided to
construct a club to deal with his fear. The resulting
weapon was named the Evil Spider Crusher of Doom. Caligope
succeeded in his quest to rob Eil-Makar blind, and he
left dozens of dead spiders in his wake.
Damage: 1D6 +2, +4 vs. Spiders
THACO: +2, +4 vs. Spiders
Damage Type: Crushing
Weight: 2
Speed Factor: 3
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage
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Value: 8800
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Peacekeeper
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A tough bartender in Westgate named Righteous
Tad commissioned the creation of this weapon to deal
with his rowdier patrons. Tad would normally pound the
club against the bar if things got out of hand, but
he frequently had to join the brawl to restore "order."
He is said to have clubbed so many thieves over the
head with the stick that no major criminal in Westgate
could honestly claim they had never felt Peacekeeper's
sting. One such criminal, a thug named Hellpin, took
offense at the beating he received. Hellpin trained
his dogs on Righteous Tad one foggy night. Tad managed
to kill more than half of the canines before he was
overborne and done in. Hellpin kept the club as a trophy
in his hangout as a warning to those who might cross
him.
Damage: 1D6 +3
THAC0: +3
Damage type: Crushing
Weight: 1
Speed Factor: 2
Proficiency Type: Clubs
Type: 1-handed
Not Usable By: Mage
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Value: 6050
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Sceptre
of Tyranny (SCEPTRE) New
in Heart of Winter
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Owned and enchanted by an archetypical
priest of Bane, the Sceptre of Tyranny was at the forefront
of many terrible battles. Archendros of Bane was a snide,
malicious man of almost perfect mental and physical
abilities. He could be found leading groups of impressionable
young fighters, rogues, and other assorted thugs in
press gangs wandering Waterdeep. Faced with opposition,
Archendros would simply employ the power of the black
and red sceptre and urge his minions into the retreating
crowds. The charismatic Banite was eventually killed
in battle by a priest of Torm and his paladin comrades.
Damage: 1D8 +4
THACO: +4
Special:
Wielder is immune to fear effects
+1 to Charisma while equipped.
Can cast Domination 1/Day
Can cast Cloak of Fear 1/Day.
Damage Type: Crushing
Weight: 2
Speed Factor: 2
Proficiency Type: Club
Type: 1-handed
Not Usable By: Mage
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Value: 52000
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Svian's Club (SVIAN) New
in Heart of Winter
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A massive club, this weapon used to belong to the powerful barbarian warrior Svian of the Elk Tribe. Svian was a grim man, tall and wiry, who was known throughout the north for his dire disposition and serious manner. In battle, unlike his kin, he rarely became excited or panicked. He simply held his ground and destroyed everyone that came near him. It is said that when Svian was mortally wounded, he simply walked over to a nearby rock and sat down, never indicating that he was suffering. It was several hours before his kinsmen realized that he was dead.
Damage: 1D6 +5
THACO: +5
Damage type: Crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Clubs
Type: 1-handed
Not Usable By:
Mage
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Value: 39000
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Flails
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Crooked Flail
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon was originally used
as a tool for threshing grain.
Damage: 1D6 +1
THAC0: +1
Damage type: Crushing
Special: 50% chance +1D4 piercing damage
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 1000
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Fast Flail +2
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon was originally used
as a tool for threshing grain. This flail has been enhanced
magically. Runes can be seen glowing on every surface.
Damage: 1D6 +3
THAC0: +2
Damage type: Crushing
Special: 1 bonus attack per round
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 2250
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Fire Flail +3
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon was originally used
as a tool for threshing grain. This flail has been enhanced
magically. Runes can be seen glowing on every surface.
Damage: 1D6 +4
THAC0: +3
Damage type: Crushing
Special: 50% chance +2D6 fire damage
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 4500
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Flail
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon was originally used
as a tool for threshing grain.
Damage: 1D6 +1
Damage type: Crushing
Weight: 15
Speed Factor: 7
Proficiency Type: Flail
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 15
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Flail +1
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon has been enhanced
magically, effectively forming a bond between the weapon
and its wielder.
Damage: 1D6 + 2
THAC0: +1
Damage type: Crushing
Weight: 13
Speed Factor: 6
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 2000
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Flail of Mae (MAE) New
in Heart of Winter
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A gift to the cruel warrior Eled the
Desecrator, this flail appears to be mundane in most
respects. The only unusual thing about the construction
of the weapon is the fact that its head is made from
solid granite. Eled was a champion of the evil races,
and he defended them whenever the races in question
had enough gold to spare. One such group of evildoers
was a group of maedar and medusae that paid Eled with
this flail. Eled used the weapon with frightening efficiency
for the rest of his days.
Damage: 1D6 +4
THAC0: +3
Damage Type: Crushing
Special: 5% chance of Flesh to Stone on the target
Weight: 10
Speed Factor: 3
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 28400
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Hammer Flail +2
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon was originally used
as a tool for threshing grain. This flail has been enhanced
magically. Runes can be seen glowing on every surface.
Damage: 1D6 +3
THAC0: +2
Damage type: Crushing
Special: 15% chance target is Stunned
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 1750
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Misery's Herald
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This flail was consecrated by priests
of the great orc god Grummsh for use against the various
elven and dwarven foes that his armies fought against.
It was held by the high priest of the Bone Legion until
he fell while leading his people against the elven forces
at the Hand of the Seldarine. The flail is simple in
design. The shaft is crafted to resemble an elven femur,
wrapped in tanned elf skin. A stout chain connects the
shaft to a spiked ball. The entire creation is forged
out of meteoric iron. It is a testament to the potential
of orcish craftsmanship.
Damage: 1D6 +4, +5 vs. Elves
THAC0: +3, +4 vs. Elves
Damage type: Crushing
Special: Causes Horror on 10% of all hits, Cold Iron
Weight: 13
Speed Factor: 5
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 9500
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Shocking Flail +4
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The flail is a sturdy wooden handle attached
to an iron rod, a wooden rod with spikes, or a spiked
iron ball. Between the handle and its implement is either
a hinge or chain link. The weapon was originally used
as a tool for threshing grain. This flail has been enhanced
magically. Runes can be seen glowing on every surface.
Damage: 1D6 +5
THAC0: +4
Damage type: Crushing
Armor Class Bonus: 1
Special:
50% chance +2D3 electrical damage
20% chance target is Stunned
Weight: 15
Speed Factor: 7
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 7500
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Tombsweeper (TOMB) New
in Heart of Winter
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The quick-witted warrior Seldon Mirai
was known for his cool demeanor and his light-hearted
comments in the midst of trying circumstances. He was
especially well known for his lack of fear of the undead.
He considered undead to be, in his words, "Unoriginal,
tired old jokes." "After the hundredth skeleton," he
would say, "what's to be afraid of? They all march at
you like horses to water, and you just hack them down
one at a time. I'm supposed to be scared of that?" He
would wade into tombs with his trusted flail and smash
apart any undead that he found, joking all the way.
Eventually, Seldon's lack of respect for the necromantic
arts earned him an enemy in the form of Tiron, a lich
of no small power. Tiron captured Seldon and paralyzed
him, letting a group of skeletons beat him to death.
Seldon's friends later recovered his body and had him
raised from the dead. He was not as light-hearted about
the walking dead after that.
Damage: 1D6 +4
THAC0: +3
Damage type: Crushing
Weight: 5
Speed Factor: 3
Proficiency Type: Flails
Type: 1-handed
Not Usable By: Druid Mage Thief
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Value: 26500
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