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Maces & Morning Stars

Maces and Morning Stars

Maces

Fist of the Gloomfrost  (FISTGF)   New in Heart of Winter

This weapon was fashioned by your hands, guided by the dwarf, Tiernon. Forged from ice taken from the walls of the Gloomfrost, this mace has taken some of the glacier and some of your strength into it, creating a formidable weapon. Though made of ice, the weapon is only slightly cold to the touch and does not melt, even when exposed to the hottest flames.
Statistics:
Damage: 1D6 + 5
THAC0: +4
Damage type: Crushing
Special: +10% Fire Resistance, +10% Cold Resistance, Storm Shell 1/Day, 5% chance of 1-10 additional Bludgeoning damage
Weight: 2
Speed Factor: 3
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 27000


High Quality Mace

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs.
Statistics:
Damage: 1D6 + 1
THAC0: +1
Damage type: Crushing
Weight: 8
Speed Factor: 7
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 40


The Love of Black Bess  (BESS)   New in Heart of Winter

This fell weapon was crafted by a beautiful and cruel wizardess who worshipped the lady of misfortune, Beshaba. Her name was Redani, and she was known both for her powers as an enchanter and a seductress. The Love of Black Bess was always given to her favored consort at any particular time. Unknown to her lovers, she would place a Ring of Readiness on the mace, saving the matching ring for a special time. When she grew tired of her consorts, as she always did, she would give the matching ring to a new lover and send the young man out to kill her old paramour. The new lover would simply call upon the ring and the mace would fly to his hand. Unfortunately, Redani was done in when she trusted the wrong man to kill her old lover. Gural of Chessenta, a well-disguised priest of Hoar, took it upon himself to gain vengeance for a man whose skull he had picked up by the side of a road. Unluckily for Redani, priests of Hoar will go to any length to avenge the dead, even if it means animating all of her dead lovers to tear her limb from limb.
Statistics:
Damage: 1D6 +4
THAC0: +3
Damage type: Crushing
Special: 10% of all hits cause the target to lose 4 points of Luck
Weight: 7
Speed Factor: 5
Proficiency Type: Maces
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 5100


Mace

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with a stone or iron head mounted on the end. The head design varies; some being spiked, others flanged, and still others have pyramidal knobs.
Statistics:
Damage: 1D6 + 1
Damage type: Crushing
Weight: 8
Speed Factor: 7
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 8


Mace +1

The mace is a direct descendant of the basic club, being nothing more than a wooden shaft with an iron head mounted on the end. In this case, the head is pyrmidal and seems to glow with an inner blue light, as it sits atop a polished oak shaft.
Statistics:
Damage: 1D6 + 2
THAC0: +1
Damage type: Crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Maces
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 1500


The Mace of Weal and Woe

Even without magical enchantment, this particular piece of weaponry could fetch a healthy price for its exquisite craftsmanship. The shaft of the mace is a bronze cylinder reinforced with a steel bar down the center and six thin bands of polished steel, three above the haft and three below the head. The head itself is egg-shaped and made of red-stained cherry wood reinforced by decorative arcing bronze bands. Steel flanges stick out from the head in an asymmetrical pattern. The two largest flanges bear extensive etching. One is a classical image of Tymora with the word "WEAL" in Thorass. The other is an image of Beshaba with the word "WOE." Despite the delicate materials used in the mace's construction, it is exceptionally sturdy. The history of the mace is largely a mystery.
Statistics:
Damage: 1D6 + 2, +3 vs. Lawful Creatures
THAC0: +1, +2 vs. Lawful Creatures
Damage type: Crushing
Special: +1 to all Saving Throws, 13% of all hits cause Curse
Weight: 7
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Lawful Characters Paladin Druid Mage Thief

Value: 8500


Selune's Promise

A weapon once owned by a grief-stricken high priestess of the Moonmaiden, Selune's Promise has a short and sad history. Fassa the Melancholy (as she is now known) was the head of a band of Selunite adventurers dedicated to destroying undead wherever they found them. The band was initially quite successful, rarely suffering any casualties. Tymora's luck could not stay with them forever, though. In 1156, Fassa and her band entered the Sepulcher of the Dim. The band knew the Sepulcher was rumored to contain a "leak" to the Negative Material Plane, but they had no idea just how many undead creations were inside. Mixed in with the seemingly harmless poltergeists and phantoms were powerful spectres and wraiths. Over a short and chillingly quiet period of several minutes, almost all of Fassa's allies had their vital energy drained away. Fassa and her remaining companions fled and tried to form a plan of attack. When they returned on the following night, all of Fassa's former companions had been turned into slave spectres under the control of the master. She and her few remaining comrades destroyed the master spectre and eventually destroyed the souls of her tormented bretheren. In the end, Fassa was the only one left alive. Fassa returned to her temple in misery and prayed to Selune that she never forget the agony of that night. Selune granted her request by causing a ghostly white and blue mace to appear on her bed when the next full moon rose. Carved into the shaft of the weapon were two words: Never Forget. Fassa became almost fanatical in her undead hunting in later years. At the age of thirty-three, tired and bitter, Fassa fell into decline. On the night of a full moon, she renounced her faith to Selune in front of her superiors and fellow clergy. Hours later, she threw herself into the Moonsea from a high cliff. The mace was found in her room and reluctantly kept in the church. Many years later, the new high priest of the temple decided that the weapon had an unpleasant legacy and should be thrown into the Moonsea. The history of the mace ends with this event.
Statistics:
Damage: 1D6 +2, +4 vs. Spectral Undead
THAC0: +1, +3 vs. Spectral Undead
Damage type: Crushing
Special: 2% of all hits cause Morale Failure in the wielder.
Weight: 7
Speed Factor: 6
Proficiency Type: Maces
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 5100


Three White Doves  (DOVES)   New in Heart of Winter

An extremely unusual mace, Three White Doves was created by an Ilmaterian priest named Alledec in 850 DR. Alledec had been a fighting priest for the order for twenty years, and he decided it was time to leave a legacy for the church to use after he had passed away. This ivory-headed mace was the result. The shaft of the weapon is made from black-enameled steel, with the handle being crafted of carved ivory. Gold bands lock the head and the handle into place. The head itself is the most unusual part of the mace. It is carved from pure ivory and it resembles three white doves facing the center of the weapon. The flared wings of the doves form the flanges. Alledec died in his sleep three years after completing the mace. It was given to a traveling fighter in service of the church of Ilmater. The fighter later passed the weapon on to a priest of Ilmater named Recken the Bold. Recken lost the weapon when he was fighting a powerful vampire near Trollbark Forest. Recken was eventually victorious over the vampire, but he never recovered the mace.
Statistics:
Damage: 1D6 + 4
THAC0: +3
Damage type: Crushing
Special: Double damage against undead and outer planar creatures.
Undead:
1-4 Hit Dice: Automatically Destroyed
5 Hit Dice: 95% chance of being Destroyed
6 Hit Dice: 80%
7 Hit Dice: 65%
8-9 Hit Dice: 50%
10 Hit Dice: 35%
11+ Hit Dice: 20%
Outer Planar Creatures: 5% chance of being Destroyed
Weight: 5
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Evil Characters Druid Mage Thief

Value: 55000


Morning Stars

The Giving Star   

This black and silver morning star was created by a Cormyrean necromancer called Dameth the Wan. Although it appears to be a sinister weapon, the unadorned surfaces of the morning star mask its dreadful power. The weapon was sold to a priest of Myrkul who put it to good use in his battles against adventurers. Eventually, however, the priest was overcome by a paladin of Lathander who confiscated the item. When the mountain temple where the morning star was contained was sacked by giants in 1190 DR, the history of the weapon ended.
Statistics:
Damage: 2D4 +3
THAC0: +3
Special: 10% of all hits cast Cure Light Wounds on the user and give a +1 bonus to Strength for 5 rounds.
Damage type: Crushing
Weight: 9
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Good characters Druid Mage Thief

Value: 14200


High Quality Morning Star

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. Some such weapons have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting.
Statistics:
Damage: 2D4
THAC0: +1
Damage type: Crushing
Weight: 12
Speed Factor: 7
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 50


Lesser Static Star +1

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +1
THAC0: +1
Damage type: Crushing
Special:
50% chance +1D3 electrical damage
10% chance target is Stunned
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 1250


Morning Star

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. Some such weapons have a round, oval, or cylindrical shaped head studded with spikes. Extending from most morning star heads, regardless of design, is a long point for thrusting.
Statistics:
Damage: 2D4
Damage type: Crushing
Weight: 12
Speed Factor: 7
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 10


Morning Star +1

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +1
THAC0: +1
Damage type: Crushing
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 1800


Morning Star +2: Hammer

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +2
THAC0: +2
Damage type: Crushing
Special: 20% chance target is Stunned
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 2250


Morning Star +4: Defender

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +4
THAC0: +4
Damage type: Crushing
Armor Class Bonus: 2
Resistance Bonuses:
+15% Magic Resistance
+20% Slashing Resistance
+20% Piercing Resistance
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 8500


Morning Star of Action +4

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +4
THAC0: +4
Damage type: Crushing
Special:
15% chance target is Stunned
1 additional attack per round
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 6500


Morning Star of Confusion +1

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +1
THAC0: +1
Damage type: Crushing
Special: 10% chance target becomes Confused
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 950


Morning Star of Lesser Phasing

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +2
THAC0: +2
Damage type: Crushing
Special:
15% chance of target being Phased
25% chance of +1d3 cold damage
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 3250


Morning Star of the Gods

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +3
THAC0: +3
Damage type: Crushing
Armor Class Bonus: 1
Wisdom: +1 bonus
Memorize 2 additional 1st level Priest spells
Memorize 1 additional 2nd level Priest spell
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Only Usable By: Cleric (single, dual, & multi-class)

Value: 5250


Pestilent Dawn  (PEST)   New in Heart of Winter

A nasty looking weapon covered in rust and grime, Pestilent Dawn was created by a priest of Talona named Tamberlin. The morning star consists of a grip wrapped in human hair, a stout oak handle, and a rusty iron head set with teeth taken from rabid bears. Pestilent Dawn is typically only used by Talonites, as the sight of the weapon usually unnerves common folk.
Statistics:
Damage: 2D4 +4
THAC0: +4
Special: 25% of all hits inflict Cause Disease on the target. Wielder is immune to disease.
Damage Type: Crushing
Weight: 8
Speed Factor: 3
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Good characters Druid Mage Thief

Value: 32300


Sanctified Morning Star +3

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +3
THAC0: +3
Damage type: Crushing
Special: Memorize 2 additional 1st level Priest spells
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Only Usable By: Cleric (single, dual, & multi-class)

Value: 2450


Static Star +3

The morning star is a wooden shaft topped with a metal head made up of a spiked iron sheath. Morning stars have an overall length of about four feet. This particular one is mounted with a golden head that has been magically enhanced so as to improve performance and escape the malleability of gold.
Statistics:
Damage: 2D4 +3
THAC0: +3
Damage type: Crushing
Special:
15% chance target is Slowed
25% chance +2d3 electrical damage
Weight: 10
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Not Usable By: Druid Mage Thief

Value: 5000


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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - *Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information