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Bard Abilities

Bard Abilities

The Ballad of Three Heroes

Combat Bonuses
Range: Sight of Caster
Duration: 7 turns
Casting Time: Instantaneous
Saving Throw: Neg.
When this song is sung the the following bonusses are applied to all allies:
THAC0: +1
Attack Damage: +1
Saving Throws: +1

 

The Siren's Yearning

Enthralls Creatures
Range: Sight of Caster
Duration: 1 turn
Casting Time: Instantaneous
Saving Throw: Neg.
Gained by the bard at 9th level. When played, the bards’ enemies must save vs. spell or be enthralled, unable to take action unless 1 turn passes or they take damage.


The Song of Kaudies

Resistant to Sound Attacks
Range: Sight of Caster
Duration: 7 turns
Casting Time: Instantaneous
Saving Throw: Neg.
Increases the chance (with 50%) for all allies that the following spells will fail, when casted by an opponent:
Shout spell, Great Shout spell, Command spell, Greater Command spell, Mournfull Wail, Death Knell, War Cry, Undying Lament, Great Roar, Silence.
Gained by the bard at 7th level.


The Tale of Curran Strongheart

Immunity to fear
Range: Sight of Caster
Duration: 7 turns
Casting Time: Instantaneous
Saving Throw: Neg.
Gained at 3th level, this song will create an immunity to panic spells for the duration and will remove any fear someone currently has instantaneously.

 

Tymora's Melody

Luck and Skill Bonuses
Range: Sight of Caster
Duration: 7 turns
Casting Time: Instantaneous
Saving Throw: Neg.
When this song is sung (gained at 5th level), luck and skill bonuses will be increased for the duration of the song in the following manner:
Luck: +1
Lockpicking: +10
Trap Detection: +10
Pickpocketing: +10
Stealth: +10
Lore: +10
Saving Throw bonus: +3

 

War Chant of Sith

Armor Bonuses and Regeneration
Range: Sight of Caster
Duration: 7 turns
Casting Time: Instantaneous
Saving Throw: Neg.
The bard reaches this ability at 11th level and when this song is sung the the following bonusses are applied:
Armor Class (AC): -2
Resistance to Slashing weapons: +10%
Resistance to Crushing weapons: +10%
Resistance to Piercing weapons: +10%
Resistance to Missile weapons: +10%
Hitpoints (HP): +2 per round


Box Art

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Items & Spells
- Changes in Heart of Winter
- Protective Gear
    - Armor
    - Bracers, Gauntlets & Gloves
    - Helmets
    - Robes
    - Shields, Large
    - Shields, Medium
    - Shields, Small
- Equipment
    - Amulets, Necklaces & Talismans
    - Belts and Girdles
    - Boots
    - Cloaks & Mantles
    - Rings
- Weapons
    - Axes
    - Bows & Arrows
    - Clubs & Flails
    - Crossbows & Bolts
    - Daggers
    - Darts, Bullits & Slings
    - Halberts & Spears
    - Hammers
    - Maces & Morning Stars
    - Staves
    - Swords, Greater
    - Swords, Large
    - Swords, Short
    - Wands
- Priest Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
- Mage Spells
    - Level 1
    - Level 2
    - Level 3
    - Level 4
    - Level 5
    - Level 6
    - Level 7
    - Level 8
    - Level 9
- Other Stuff
    - Bags & Cases
    - Books & Letters
    - Gems
    - Keys
    - Miscellaneous
    - Potions
- Abilities
    - *Bard Abilities
    - Innate Abilities

Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information