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Level 6

Mage Spells, Level 6

Antimagic Shell

Antimagic Shell
(Abjuration)
Level: 6
Range: Caster
Duration: 1 turn/level
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
This spell surrounds the caster with an invisible barrier that moves with him. This barrier makes the wizard immune to any magical attacks, but it prevents the wizard from casting spells out of the shell.

Value: 600

 

Chain Lightning

Chain Lightning
(Evocation)
Level: 6
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: Special
Saving Throw: 1/2
This spell releases a burst of electrical energy at a target; unlike the Lightning Bolt spell, however, once the bolt strikes the initial target, the electricity then jumps to the next nearest creature (friend or foe), losing a small amount of energy with each additional strike until it is expended. The bolt initially inflicts 1-6 hit points of electrical damage/level of the caster, to a maximum of 12-72 points of damage. Each 'jump' the bolt makes reduces the damage by 1-6. Each creature that is hit is allowed a saving throw vs. spell for half damage.

Value: 1800

 

Death Fog

Death Fog
(Alteration, Evocation)
Level: 6
Range: Sight of Caster
Duration: 15 rounds
Casting Time: 6
Area of Effect: 20-foot radius Fog
Saving Throw: None
This spell brings forth a billowing cloud of acidic fog. This fog does one hit point of acid damage to creatures (living or dead) on the first round of contact, two hit points on the second round, four on the third, and eight on the fourth and succeeding rounds. Any creature caught in the area effect that fails its saving throw moves at 1/2 speed until they exit the cloud.

Value: 1800

 

Death Spell

Death Spell
(Necromancy)
Level: 6
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 30-foot radius
Saving Throw: None
This spell snuffs out the lives of creatures in the area of effect. The weaker the creatures, the more are affected. For example, this spell could kill 4-80 goblins within the area of effect, 2-40 lizard men, 2-8 ogres, or 1-4 trolls. This spell does not affect undead creatures. Characters slain by a Death Spell cannot be resurrected - they are gone forever.

Value: 1800

 

Disintegrate

Disintegrate (Alteration)
Level: 6
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 Creature
Saving Throw: Neg.
The spell makes a creature... vanish. When cast, a thin green ray shoots forth from the caster to the target, who will be disintegrated unless they make a saving throw vs. spell. This spell works on undead creatures. Disintegrated characters cannot be resurrected - they are gone forever.

Value: 1800

 

Flesh o Stone

Flesh to Stone (Evocation)
Level: 6
Range: Sight of Caster
Duration: Permanent
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Neg.
This spell turns a creature to stone. They are allowed a saving throw vs. spell to avoid the effect. The effects of this spell may be reversed with the 6th level wizard spell, Stone to Flesh. This spell works on undead creatures.

Value: 1800

 

Globe of Invulnerability

Globe of Invulnerability (Abjuration)
Level: 6
Range: Caster
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Caster
Saving Throw: None
This spell is similar to the 4th level wizard spell, Minor Globe of Invulnerability, except that it protects the caster from 4th level spells as well.

Value: 600

 

Invisible Stalker

Invisible Stalker
(Conjuration/Summoning)
Level: 6
Range: Sight of Caster
Duration: 2 hours
Casting Time: 1 round
Area of Effect: Special
Saving Throw: None
This spell summons an invisible stalker, a creature native to the Elemental Plane of Air. This creature will obey the orders of the caster and remain until the spell duration expires or it is slain.

Value: 1800

 

Lich Touch

Lich Touch
(Necromancy)
Level: 6
Range: Touch
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: Special
This spell confers the powers of a lich's touch and a lich's immunities upon the caster. The wizard gains immunity to paralysis and fear while the spell is in effect, and his hands glow with an unearthly green radiance that does 1-10 hit points of damage to a target and paralyzes them unless a saving throw vs. paralyzation is made. This spell has no effect on undead.

Value: 1800

 

Monster Summoning IV

Monster Summoning IV
(Conjuration/Summoning)
Level: 6
Range: 40 yards
Duration: 5 rounds + 1 round/level
Casting Time: 6
Area of Effect: Special
Saving Throw: None
With the casting of this spell the wizard summons 1-3 4th level monsters. These appear within spell range and may be commanded to attack the caster's opponents until the spell duration expires or the monsters are slain.

Value: 1800

 

Otiluke's Freezing Sphere

Otiluke's Freezing Sphere
(Alteration, Evocation)
Level: 6
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: Neg.
This spell fires an orb of cold at a creature that inflicts 3-6 points of cold damage/level of the caster. If the target makes its saving throw, however, they have dodged the orb and avoided all damage.

Value: 1800

 

Power Word Silence

Power Word: Silence
(Conjuration/Summoning)
Level: 6
Range: Sight of Caster
Duration: 2 rounds
Casting Time: 1
Area of Effect: 1 Creature
Saving Throw: None
This spell allows the caster to utter one of the words of power. When spoken, Power Word: Silence can be invoked against any creature in range, preventing them from making a sound. No saving throw is allowed.

Value: 600

 

Shades

Shades (Illusion/Phantasm)
Level: 6
Range: Sight of Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: 20-foot cube
Saving Throw: None
Shades is similar to Shadow Monsters and Demishadow Monsters - it allows the caster to shape material from the Demiplane of Shadow into illusionary creatures. These shadows are tougher than the shadows summoned by Shadow Monsters and Demishadow Monsters, and they will obey the caster until the spell expires or they are slain.

Value: 1800

 

Soul Eater  (SPWI619)   New in Heart of Winter

Soul Eater (Necromancy)
Statistics:
Level: 6
Range: Sight of Caster
Duration: Instantaneous
Casting Time: 5
Area of Effect: 10-foot radius
Saving Throw: None
This spell deals 3d8 damage to all living creatures within a 10-foot radius. Any creatures that die as a result of this damage are obliterated and their essence is transformed into a 3 hit dice skeleton under control of the caster. Also, for each creature that dies in this manner the caster receives a +1 bonus to strength, dexterity, and constitution for 1 turn. Soul Eater has no effect on undead, constructs, and elemental creatures.

value: 1800

 

Stone to Flesh

Stone to Flesh (Evocation)
Level: 6
Range: Sight of Caster
Duration: Permanent
Casting Time: 6
Area of Effect: 1 creature
Saving Throw: None
This spell turns a petrified creature back to normal. If one of your companions has been victimized by a basilisk or a medusa, this spell will restore them to normal health.

Value: 600

 

Tenser's Transformation

Tenser's Transformation
(Alteration, Evocation)
Level: 6
Range: Caster
Duration: 1 round/level
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
Mages need not always be mages -- Tenser's Transformation changes the caster into a heroic fighter, doubling the wizard's hit points, and gives him a +4 bonus to his armor class. All damage the caster sustains takes away from the bonus hit points first. All the wizard's attacks have the same chance to hit as a fighter of the same level, and the wizard is allowed to attack twice a round with +2 damage per attack.

Value: 600

 

Trollish Fortitude  (SPWI620)   New in Heart of Winter

Trollish Fortitude (Necromancy)
Statistics:
Level: 6
Range: Caster
Duration: 2 turns
Casting Time: 6
Area of Effect: Caster
Saving Throw: None
This spell imbues the caster with the resilience of a troll, allowing the caster to regenerate 5 hit points per round up to his/her maximum hit points.

value: 1800

 

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Information about

Icewind Dale

Developer: Black Isle

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: 40-60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released: 2000-06-29
· Publisher: Interplay

More information